Fortuna
Onboarding for a GTM tool
- Role
- Product Designer
- Client
- No client
- Year
- 2026
- Type
- Product Design · Onboarding
Context
Tools like Apollo and Clay are built for GTM engineers and sales operators. But most buyers are founders and small teams of 1–10 people, with no RevOps, no CSM and no admin. They set everything up themselves.
Problem
New users learn by clicking around. In an outreach tool that's risky: a send can't be undone, and a domain can be burned in a day.
Competitors don't solve it. Clay shows a live project with no first task. Apollo guides one filter, then drops you into the full UI.
Confidence drops at first login, when users face every feature with no clear next step. Of three jobs I scored, this one hurts most for the least effort to fix.
Score = Frequency × Importance × Friction ÷ Effort
Solution
Ask one question at signup, then replace the dashboard with a single first task built for that goal.
1. Ask the goal
2. One task for that goal
3. A safe first send
Users see exactly who gets the email, and how many people, before anything goes out.
4. What's next
After the first win, the product points to the next useful feature.
All screens
Open the Fortuna file in Figma ↗
Metrics to track
An A/B test against the current dashboard. It ships only if target metrics go up and counter-metrics don't get worse.